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Building Tank Arena: From University Project to Steam

By Michael Smith and Zachary Clawson ·

  • tank-arena
  • development
Building Tank Arena: From University Project to Steam

It Started as a Class Project

We're were a group of students at PennWest Edinboro, and Tank Arena was born out of our 2D Game Programming course. The assignment was simple: make a game. And so we did. A top-down multiplayer tank shooter where you and your friends blast each other with shells until the time runs out and the team with the most kills wins! Simple concept, easy to pick up, and as it turned out, really hard to put down.

What we didn't expect was to actually fall in love with it.

The Playtest That Changed Everything

About two weeks into development, we sat down together for a playtest. What was supposed to be a bug check turned into something else. Shells were flying everyone. Someone drove into a shot they were trying to dodge. Another pulled off an insane 1v3 comeback that was completely accidental but looked incredible. We were laughing, and yelling at each other the whole time.

That was the moment we realized:

This is too fun to keep to ourselves.

At that point we weren't just trying to pass the class. We were making something that we genuinely wanted people to play.

We Became TankTekSoftware

So, what started as a farfetched fantasy from murmured jokes became a dream we all share and hold dearly to our hearts. We hope that through our strenuous effort and determinition, we TankTekSoftware can transform that shared dream into a reality. A reality in which we can share the endless thoughts and ideas that formed the games, before you. And if we can return to the world the inspiration and happiness that drove us into game design, while capturing a few smiles along the way, then it will all be worth it. I hope you enjoy our catalog! :)